Aardvark’d: 12 Weeks with Geeks is a 2005 documentary film about the development of Fog Creek Copilot, a remote assistance software tool. Conceptualization of the film began when Fog Creek Software CEO Joel Spolsky announced on his blog that he was seeking a filmmaker to document the development of the product, then called Project Aardvark.[1][2]
https://en.wikipedia.org/wiki/Aardvark%27d:_12_Weeks_with_Geeks
Kategorie: Retro
Hardcore Software by Steven Sinofsky
Hardcore Software is a non-fiction, first-person account of the rise and fall of the PC revolution serialized through this platform, one section at a time, once or twice a week.
https://hardcoresoftware.learningbyshipping.com/archive

Through this first person account of Steven Sinofsky’s time at Microsoft, he aim to convey to you an insider’s story of growing influence and corporate obstacles, the evolution of technology that changed the world, and most of all the people that made it happen.
Check out companion videos and demonstrations of legacy products on the YouTube Channel.
IT documentaries for inspiration, fun, and profit
A list of documentaries you’ll find useful, either for your own inspiration or just because they are enjoyable and informational.
https://www.filipv.net/it-documentaries-for-inspiration-fun-and-profit/
What is it like to work with Microsoft’s Dave Cutler?
Dave is one of the most inspiring people I worked with (not closely, to be clear). Not only did he lead the team that built a new OS from scratch that was still compatible with DOS-based Windows, with many features on day one that took years to arrive in competitor’s products, he personally designed and coded the portable, multithreading, multiprocessor, secure NT kernel. He was brilliant.
https://www.quora.com/What-is-it-like-to-work-with-Microsofts-Dave-Cutler
Die Geschichte der Game Developers Conference
Jörg Langers aufwändige Doku zeichnet diese Entwicklung nach und lässt viele Zeitzeugen zu Wort kommen – darunter GDC-Gründer Chris Crawford und bekannte Spieldesigner wie Warren Spector oder Steve Meretzky.
Buckling-Spring! => IBM Model M
Die Model-M-Tastatur bezeichnet eine Computertastatur-Gattung, die auf die zwischen 1984 und 1999 von IBM millionenfach hergestellte Tastatur „Model M“ zurückgeht.
https://de.wikipedia.org/wiki/IBM_Model_M
Die einzige Tatstatur mit Buckling-Spring Mechanik: Model M von Unicomp https://www.pckeyboard.com/
Alle anderen Mechanische Tastaturen arbeiten mit anderen Systemen. Mechanische Tastaturen: https://www.getdigital.de/shop/haushalt/buero/computer-zubehoer-und-hardware/mechanische-tastaturen
Insbesondere die Cherry MX switches erzeugen einen spürbaren „Rückschlag“ beim loslassen… was das original nicht macht.
https://www.bastel-bastel.de/blog/index.php/2019/01/28/ibm-model-m-die-beste-je-gebaute-tastatur/
https://www.bastel-bastel.de/blog/index.php/2020/02/13/die-perfekte-tastatur/
Apollo Guidance Computer
The Apollo Guidance Computer (AGC) is a digital computer produced for the Apollo program that was installed on board each Apollo command module (CM) and Apollo Lunar Module (LM). The AGC provided computation and electronic interfaces for guidance, navigation, and control of the spacecraft.[3]
Great talk from Robert Wills:
The Art of Code – Dylan Beattie
Dylan Beattie – programmer, musician, and creator of the Rockstar programming language – for an entertaining look at the art of code. We’ll look at the origins of programming as an art form, from Conway’s Game of Life to the 1970s demoscene and the earliest Obfuscated C competitions. We’ll learn about esoteric languages and quines – how DO you create a program that prints its own source code? We’ll discover quine relays, code golf and generative art, and we’ll explore the phenomenon of live coding as performance – from the pioneers of electronic music to modern algoraves and live coding platforms like Sonic Pi
A look back at memory models in 16-bit MS-DOS
Viele interessante details:
We called it RAID because it kills bugs dead. The history of defect tracking in the Windows team goes back to Windows 1.0, which used a text file.
https://devblogs.microsoft.com/oldnewthing/20200317-00/?p=103566
After Windows 1.01 released, a bunch of people in the apps division got together and threw together a bug tracking database. Because hey, a database, wouldn’t that be neat?
Zum stöbern alte Geschichten über Windows\Microsoft\
Unix in 8 KByte
Zwei Programmierer entwarfen nahezu im Alleingang ein Betriebssystem und die Sprache C: https://www.golem.de/news/unix-wird-50-die-wilde-jugend-von-unix-2006-149027.html

Space Travel created and published by AT&T in 1969, running on DEC PDP-1 https://www.uvlist.net/game-164857-Space+Travel
Byte-magazine-1983-08: https://archive.org/stream/byte-magazine-1983-08/1983_08_BYTE_08-08_The_C_Language#page/n189/mode/2up